Hej Världen 2008 bambuser clips
Lite städat och organiserde clip från Hej Världen 2008
001 On my way to - Hej världen 2008
002 test broadcast - Hej Världen 2008
003 The right way again to - Hej världen 2008
004 intro Beata - Hej världen 2008
005 Julian / Johan - Hej Världen 2008
A generell intro to virtuallty by Juliana from NuStart that is also doing her intership at SenseGraphics. Then followed a presentation by her boss. Johan M. Beskow Co-founder of SenseGraphics AB
“The Future of Virtual Reality”
The combination of Haptics Technology with visualization presents many possibilities for the future of the Virtual Reality industry. Johan tells you more about why he sees this as the future of virtual reality applications.
006 (mobil) Eskil - Hej Världen
My main internet connection droped so i temporary switched to my backup, and streamed from my mobil.
Eskil Steenberg, CEO Quelsolaar
“The Newest Possibilities of 3D Technologies”
With the rise in the number of games that are trying to emulate the real world, 3D graphics technology has gone through leaps of change over the last few years! Using some exciting demos and videos, Eskil will helps us gain some perspective into the world of 3D development. He will be discussing the latest trends, opportunities, and his own project, Quelsolaar!
Now my backup drop out. Soo a bit of a gap here, while im restarting my mobil. Sorry Eskil!
007 (mobil) Eskil - Hej Världen
008 end of Eskil - Hej världen
Main internet back online, just in time to get Eskils closing words, befor the coffey break. Should delet it but the i have to rename all the other files. So it stays
009 Coffe break - Hej världen 2008
010 Jonas - Hej Världen 2008
Jonas Forsslund, Founder of Forsslund Systems AB
“Creation of a Virtual Surgery Simulator with Start-up in Mind”
Jonas will do a presentation of his venture, a surgical simulator using real time volume rendering and haptics. He will also be sharing three key points that has been important and will continue to be important in the future endeavors for his or any other company in the field: User-Centered Design, Free and Open-Source Software, Scientific Method
011 Olle - Hej Världen 2008
Olle Ahnve, Text 100 Digital Media
“Why should Corporations care about Virtual Worlds?”
Olle will speak about why organizations should make sure to learn about Virtual Worlds (VW), even though it is on the bottom of the hype curve. His take is the fact that the most mature part of VWs may be the kids-worlds such as Club Penguin bought by Walt Disney last fall for $350 millions.
012 (mobil) Frank - Hej världen 2008
Main internet connection droped AGAIN. Switching to mobilbackup.
Frank Campbell, Marketing and PR Executive of Mindark PE AB
“Entrepreneurship in Entropia Universe”
Frank will give an explanation of Entropia’s real cash economy, followed by a look at examples of internal/external entrepreneurial endeavors in Entropia Universe.
013 Frank - Hej Världen 2008
Main internet back online, Switching back to master camera.
014 Åke - Hej Världen 2008
Åke Nygren, who is the Swedish Coordinator for the LiteraTour in Library 2.0, about the World Book Day at the Second House of Sweden
015 Cyle - Hej Världen 2008
Cyle Witruk. System Developer of Paynova AB
“Economy in the Virtual World”
Cyle will provide a brief overview on Virtual World/MMOG market statistics and discuss overall growth. He will bring us into some of the major revenue streams and business models and briefly discuss the pros and cons of each. Next, he will elaborate on what is driving the market and cover the risks involved with creating and launching Virtual Worlds/MMOGs. On the topic of globalized payments, Cyle will give light to the keys to success and how Paynova boosts virtual economies by increasing availability to cash, followed by a demo of an in-game credit card payment in Project Entropia.
016 Magnus - Hej Världen 2008
Magnus Zeisig, Freelance Second Life Developer from Sweden
“Opportunities in Second Life: Toy or Tool?”
A presentation of the virtual world Second Life, what can be found and done there. Examples from various environments, demonstrations of techniques for content creations and a closer look at an example of advanced scientific content creation, in the form of an interactive planetarium.
017 Magnus part 2 and the end - Hej Världen 2008Internet dropped out, small gap.
It really shows the opportunity of 3D. Very interesting technology. Really gonna help a lot for more 3D purpose. Thanks for sharing with us. Really enjoy a lot.
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Cool video clips, thanks for sharing.
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It really shows the opportunity of 3D. Very interesting technology. Really gonna fashion and vintage help a lot for more 3D purpose. Thanks for sharing with us. Really enjoy a lot.
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